New Guin Books: October 2020

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New Guin Games: October 2020





Aiviq : life with walruses

Paul Souders (Photographer)

QL737 .P62 S63 2019


Alaska Codfish Chronicle : a history of the Pacific cod fishery in Alaska

James Mackovjack

SH351 .P24 M33 2019


The Aquatic Frontier : oysters and aquaculture in the progressive era

Samuel Hanes

SH365 .A3 H36 2019


Cetaceans : evolution, behavior and conservation

Daniel Paton Dominguez (Editor)

QL737 .C4 C394 2019


Coastal Engineering: Theory and Practice

Vallam Sundar

TC205 .S86 2019


The Collected Poems of Hazel Hall

Hazel Hall; John Witte (Editor)

PS3515 .A343 A17 2020


Contesting Leviathan ; activists, hunters, and state power in the Makah whaling conflict

Les Beldo

SH383.2 .B45 2019


The Curious World of Seaweed

Josie Iselin

QK570.5 .I84 2019


Diseases and Disorders of Finfish in Cage Culture

Patrick T. K. Woo (Editor)

SH171 .D53 2014


Fish Ecology, Evolution, and Exploitation : a new theoretical synthesis

Ken Haste Andersen

QL618.3 .A53 2019


The flora and fauna of the Pacific Northwest coast

Collin Varner

QH104.5.N6 V37 2018


Global Ecology and Oceanography of Harmful Algal Blooms

Patricia M. Glibert (Editor)

QK568.T67 G56 2018


Gyotaku Prints of Fish and Crustaceans in Southeast Alaska

Julia Tanigoshi Tinker

NE1341.U64 T562 2019


Handbook of Pathogens and Diseases in Cephalopods

Camino Gestal (Editor)

QL430.2 .H35 2019

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The Little SAS Book : a primer : a programming approach

Lora D. Delwiche; Susan J. Slaughter

QA276.4 .D45 2008

Fourth edition


Oceanography : an invitation to marine science

Tom S. Garrison

GC11.2 .G37 2016;

Ninth edition


Organic Aquaculture : impacts and future developments

Giuseppe Lembo (Editor)

SH136.S88 O74 2019


Physical Oceanography and Climate

Kris Karnauskas

GC190.2 .K37 2020


Remote : finding home in the Bitterroots

D. J. Lee

F752.I2 L44 2020


Scientific Writing and Communication

Angelika H. Hofmann

Q223 .H63 2020;

Fourth edition


Sea Level Rise : a slow tsunami on America's shores

Orrin H. Pilkey; Keith C. Pilkey

GC90.U5 P55 2019


Writing in the Biological Sciences : a comprehensive resource for scientific communication

Angelika Hofmann

QH304 .H64 2019;

Third edition




A Book about Whales

Andrea Antinori

Child QL737 .C4 A58813 2019

Exemplary Evidence : scientists and their data Jessica Fries-Gaither; Linda Olliver (Illustrator) Child Q175.2 .F74945 2019
Flying Deep : climb inside deep-sea submersible Alvin Michelle Cusolito; Nicole Wong (Illustrator) Child GC67 .C87 2018
Into the Deep : an exploration of our oceans Wolfgang Dreyer; Annika Siems (Illustrator) Child QH541.5.D35 S5413 2019



Catan – Cities & Knights  [board game]    

For 3-4 players; ages 12 and above; duration of play: 90 min.

Catan - Cities & Knights is an expansion pack. It creates knights to protect the land from invading barbarians and builds city improvements that confer benefits upon that city's owner, adding tactical complexity to the game and game length. First, there are 3 new commodities in the game distinct from resources. Second, the deck of development cards is replaced by three different decks, each corresponding to one of the commodities. Finally, players can also build knights on the island along their network of roads. These knights can be used to claim certain intersections but are also used to defend the island from periodic barbarian attacks. Get used to a tougher life on Catan and a longer but also more exciting game. The first player to reach 13 victory points is the winner. Must have the Settlers of Catan base game to use this expansion.

Clue, the Classic Mystery Game Harry Potter  [board game]         

For 3-5 players; ages 9 and above; duration of play: 30 min.

Discover the secrets of Hogwarts in this version of the classic Mystery game. Enjoy new game play features and a moving Hogwarts game board. Dark magic has been performed at Hogwarts. A fellow student has vanished from the famous School of Witchcraft and Wizardry--and it is up to you to solve the mysterious disappearance. Play as Harry, Ron, Hermione, Ginny, Luna or Neville and try to discover who did it, what spell or item they used, and where the student was attacked. Was it Draco Malfoy with a Sleeping Draught in the Owlery? Move around Hogwarts making suggestions--but watch out. Wheels on the board actually move to reveal secret passages, hidden staircases, and even the Dark Mark. Think you've gathered all the facts you need? Go to Dumbledore's office to make your final accusation to win the game.

Ecologies  [board game]               

For 1 to 6 players; ages 12+; duration of play: 60-90 min.

Created by a biology teacher for use in classrooms, it is deep and strategic enough to earn a place at any game night table. It features vintage Victorian era art and 77 unique organisms in 7 different biomes. Each biome offers a reward or perk for maintaining a healthy ecology and players can trade cards as they build their food webs. The winner is the first player to reach 15 victory points, but beware of your opponents, as they may use biotic and abiotic factor cards, as well as special powers and perks, to interfere with your ecologies. Can you build and maintain healthy ecologies while impeding your opponents?

Evolution  [board game]               

For 2-6 players; ages 12 and above; Duration of play: 60 min.

In a dynamic ecosystem where food is scare and predators lurk, your species will have to adapt to survive. Traits like Hard Shell, and Horns will protect your species from Carnivores, while Long Neck will help them get food that others cannot reach. With over 12,000 ways to evolve your species, every game becomes a different adventure. So gather your friends and see who best adapts to the changing world around them.

Evolution : Climate [board game]             

For 2-6 players; duration of play: 75 minutes; Ages 12 and up

In Evolution: CLIMATE, players adapt their species in a dynamic ecosystem where food is scarce, predators lurk, and the climate can swing between scorching hot and icy cold. Traits like a Hard Shell and Horns can protect your species from Carnivores while a Long Neck will help them get food that others cannot reach. Evolving a coat of Heavy Fur will protect your species from the cold, while being Nocturnal or Burrowing will provide protection from the cruel desert sun. With over 200,000 ways to adapt your species, every game of Evolution: Climate unfolds in a beautifully unique way.

Oceans : deluxe edition   [board game]  

For 2-6 players; duration of game: 60-90 minutes; ages 12 and up.

Oceans depicts the interconnected ecosystem of marine life and combines it with the powerful mysteries of the unknown.

Enter a vast, underwater cosmos: a mysterious interconnected world of tentacles, sharp teeth, and black ink, where your survival depends on your ability to adapt in a continually changing environment. But this is just on the surface… Lurking below the surface lie mysteries so bizarre they hardly seem natural. The Deep is a deck of nearly 100 unique traits you’ll discover over the course of many games. These over-powered traits represent the unknown: the undiscovered wonders of the deep ocean. Venture into the deep at your own risk!

UNO: Harry Potter  [game]                         

For 2-10 players; Ages 7+; duration of play 30 min.

"Cast a spell with this Harry Potter edition of UNO! The Sorting Hat rule will have you drawing cards for Gryffindor. And before you play your last card, don't yell 'Expelliarmus!'--yell UNO!"


Unstable Unicorns   [board game]            

For 2-8 players; duration of game: 30-60 minutes; ages 14 and up.

Unstable Unicorns is a strategic card game about your two favorite things: Unicorns and Destruction! Build a Unicorn Army. Betray Your Friends. Unicorns are Your Friends Now.

1000 piece Ravensburger: Awesome "A" jigsaw puzzle

1000 piece puzzle 27" x 20" - Piece together this highly detailed, colorful puzzle by Colin Thompson featuring a variety of different things that start with the letter "A". The first in the Colin Thompson letter series.